Since there is a lot of ground to cover with materia, here is a handy chart with all the materia currently available in the game and what their stat contribution looks like. But beware that every piece of gear comes with a hard limit of the maximum stats it can provide, so slot your materia accordingly. Generally, you can overmeld and kind of crafted gear. New Materia is only released with a new expansion. This can be a real money sink, so if you're taking raiding seriously, try to build up a stock of Materia in between raid tiers. And with every additional meld and depending on the grade of Materia you want to meld that chance gets even harder. But after the guaranteed slots, chances to meld the Materia you want becomes a game of chance. Over melding means you can break that limit and meld up to 5 different Materia, no matter how many slots are available. So if a piece has two slots, you can meld two kinds of Materia. The number of slots you have in equipment determines how many Materia melds are guaranteed. But that's highly dependent on what kind of gear it is and can differ from piece to piece. Generally, that's two slots per piece, with some only having one slot. If you hover over any kind of gear, you'll see the number of empty slots that piece of equipment has for Materia. There are two kinds of melding in Final Fantasy XIV, regular melds and overmelding. Just don't go and put crafting Materia in your combat job gear, even if it's kinda funny. Melding is mostly used in endgame content, and while it is not required to meld any Materia to clear Normal or even Savage content, it definitely makes a difference. You usually don't have to worry about Materia if you're just leveling a job, because the pace you're advancing and discarding gear usually isn't worth the hassle of perfectly calculating out your numbers. Most of the time you'll probably care about the current ones but that is highly dependent on your build. Now materia comes in a wide array of grades usually 2 per expansion indicated by the roman numeral at the end. They can affect everything from damage and maximum HP to the cast time on abilities for both melee and caster jobs and are generally good to have. Materia is dropping from all sorts of content that can give your stats a big boost. So what do I need to Know about Materia and Melding? Keep in mind however that melding Materia yourself comes with level requirements for your crafter.Īlternatively, you can just look out for some of the many Materia Melders in all the major cities that will meld Materia for you for a bit of cast or you can ask a player who meets the level required to do it for you. Next, if you have a crafter at level 19 and level 25 respectively you can learn how to meld Materia on your own by completing the quests Waking the Spirit and Marvelously Mutable Materia. After completing the quest you'll also be able to pick up the quest Forging the Spirit which will allow you to extract Materia from spirit-bonded equipment. The main quest Life, Materia, and Everything will task you with talking to Mutamix to learn about melding Materia into your gear. If you simply do the Main Quest Scenario you'll eventually find yourself in Central Thanalan around level 19. Having just 30 points more in a certain stat can really make a difference so you should try and learn about stat priority, but we'll get to that in just a bit. Generally, as soon as you hit the level cap, you want to look into melding as much Materia as possible in your gear to get a stat advantage. The difference between having these slotted in your inventory and using no Materia at all is night and day and can even make or break the clear of an encounter. To cut a long story short, they are an integral part of Final Fantasy XIVs endgame and serve to give you an extra edge in combat. If you're a Final Fantasy fan, you'll probably wonder what the little stones from Final Fantasy VII are doing in the critically acclaimed MMORPG. Check out this handy little guide about everything Materia.
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